Talos Principle

Welcome to the official puzzle editor documentation of The Talos Principle: Reawakened. This wiki aims to be a complete encyclopedia of the fresh, new editor toolkit we crafted, just for you, here at Croteam.
This new puzzle editor gives our beloved community the chance to create new experiences directly in the game – without any need of additional software.
Ready? Awesome! Jump over to Getting Started and let’s get you set up.
Got questions, feedback, or you just want to share your newest creations? Join our active Discord community today!
Phase One – Obtaining the Third Connector
Upon entering the puzzle area, turn right and you’ll encounter a shield that obstructs your path forward. To initiate solving the puzzle, proceed straight ahead and take a right at the far corner. Your main goal here is to retrieve the third connector—referred to as C3—located behind multiple shields that cannot be deactivated simultaneously. For clarity, the connectors will be labeled as C1, C2, and C3 throughout the guide.

- First, acquire C1 as you navigate the corner. Move into the puzzle’s center area and activate the fan located in one corner.

- Ascend to the pressure switch, connecting C1 to the red node adjacent to its location and the red laser generator, which is positioned behind a shield. Place C1 on the pressure switch to maintain the oscillation of a wall panel.

- Next, descend to the ground and acquire C2, connecting it to the blue laser generator and the blue node positioned above the moving panel.
- Place C2 in the center area so that the panel will regularly intersect the blue laser path. To achieve this, position C2 close to the wall to obstruct the laser effectively.
- With the panel oscillating, the shields beside the red node where C1 is located will begin to alternate, allowing you safe passage to retrieve C3, which lies behind both shields.
Phase Two – Intersecting the Lasers
Now that all three connectors are at your disposal, you can proceed to resolve the puzzle. As indicated in this phase, aligning the lasers correctly is crucial to enabling the blue laser to reach the node that will deactivate the shield obstructing access to the tetromino.

- Begin by bringing C1, C2, and C3 to ground level, positioning them to one side of the puzzle’s center. Connect C1 first to the red laser generator and the red node on the opposite wall from the moving panel.

- Next, attach C2 to the blue laser generator and the blue node situated above the moving panel, ensuring C2 does not obstruct the red laser pathways.

- Now, take C3 and navigate it around the center of the puzzle to the path initially obstructed upon entering the area. Connect C3 to C1 and the red laser generator to create an effective triangular formation through the opening.

- Your setup should now form a triangle with the red lasers while ensuring the blue laser is outside their trajectory.

- Maintain C2’s connection to the blue node and blue laser generator, but redirect it to the red node, which will deactivate one of the shields obstructing C3’s path.

- Stand in the trajectory of the blue laser facing the red node; this will enable the red laser to reconnect. Step aside once it’s reestablished.

- With your adjustments, the red laser will now be obstructing the path of the blue laser.

- Return to C3, ascend the stairs behind you, and place C3 onto the pressure switch located at the top. The result will be a blue laser reaching the blue node, deactivating the shield that blocks the path to the tetromino.
Finally, approach the tetromino to complete the puzzle successfully!
It’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes. Today, we’re excited to roll out our first update, which addresses several major issues you’ve reported, along with some cool new additions to the level editor!
Thank you, as always, for your continued support and for being so active with your feedback. We truly appreciate it!
Without further ado, here’s the full changelog:
Changes
Updated DLSS to the latest version and added an option to select the upscaling model (CNN/Transformer).
The key for stopping a developer comment must now be held for 1 second, rather than just pressed once.
Fixed a bug where the “Press the Serpent” achievement would not be awarded. If you have already met the conditions to obtain it, it will now be retroactively granted upon loading your save game.
Fixed a bug where the music would start glitching after spending a long time in a single level.
Fixed a bug where NPC robot names would often not appear when looking at them.
Fixed a bug where the ItB intro cutscene would not progress if the text language was set to Japanese.
Improved the sequence for collecting the B7 purple sigil.
Fixed a bug where a mine that was already jammed could not be jammed by another jammer if a Plasma Door was behind it.
Fixed a bug where avatars on tombstones would sometimes not appear.
Fixed a bug where dev comments were not being stopped when the player reached the game’s ending.
Fixed an issue where the terminal cursor sound was audible during the credits sequences.
Fixed a bug where a certain credits sequence after a specific ending was not functioning properly.
Fixed a bug where already collected Messenger Tokens would continue to produce sounds.
Fixed a bug where skipping the “In the Beginning” intro cutscene behaved differently from how intro cutscenes for other game types are skipped.
Fixed various visual and collision bugs across levels.
Fixed various localization bugs.
Puzzle Editor
Added the “Terminal Swapper” actor, which allows creators to swap the contents of two terminals upon activation.
Added an “Enable Sun” checkbox.
Added the ability to place Purple Sigils and use them in Arrangers.
Disabled the redundant auto-rotation of wire tips.
Fixed a bug where the Jammer could jam items through the ground.
Fixed a bug where the “Draw Plasma Door” tool sometimes created gaps between the Plasma Door and nearby walls or columns.
Fixed a conflict between the “Toggle Grid” and “Toggle Group” hotkeys.